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Epsiode Summaries
Level 1: The Birth of the Legendary Magic Knights!Hikaru Shidou, Umi Ryuuzaki, and Fuu Hououji were ordinary middle school girls until they were summoned to Cephiro, a fantasy world where one's will rules over all. They are told that unless they become "Magic Knights", defeat the evil priest, and rescue the princess, they can't go back to Tokyo! Guided by Clef, the three emark on their long journey.Return to Top
Level 2: Presea of the Woods of SilenceThe three girls managed to make it to Presea's house in the Woods of Silence, as instructed by Clef. The girls are instructed by Presea to retrieve a magic ore called Escudo. Mokona, a fluffy white creature living with Presea, will guide the girls to the spring of Escudo is hidden.Return to Top
Level 3: Ferio the Handsome, Mysterious SwordsmanWhile on their way to the spring on Presea's orders, the three girls encounter a mysterious swordsman. This man, Ferio, tries to strike a deal with them to help get out of the forest. Our group of four soon find a large rock at the center of the forest, and determine it to be the cause of the forest's numerous monsters...but can they destroy it?.Return to Top
Level 4: Alcyone, The Vengeful SorceressThe three girls part with Ferio and go on their way to Eterna. They stumble across a small town, but all the townsfolk the girls from another world - even after they defend the town from a monster. Now, Alcyone commences her attack and initiates a grudge match, but Hikaru's magic alone is not enough....Return to Top
Level 5: Escudo, The Legendary OreHikaru, Umi, and Fuu arrive at a beautiful pond. Investigation proves that this was not their destination. Of course, the three did not expect that their destination Eterna, would look the way it did... or that they would be tested for worthiness by not one, but two different entities...Return to Top
Level 6: Lives at Stake -- Presea's WeaponsA new opponent, Ascot, targets Preseas as the three girls head back to the Forest of Silence with Escudo. The three try to fend off the beast that Ascot summoned, but neither magic nor weapons were effective against it! With doom looming over Presea, who was busy making their weapons, what could the girls do?.Return to Top
Level 7: Ferio in Desperation -- A Romance in the DesertFerio bumps into Ascot as the little summoner plans revenge. With his own agenda, Ferio decides to momentarily tag along with Ascot. The girls are fooled by Ferio and walk into Ascot's trap -- but get saved by Ferio. For saving the girls, Ascot decides to kill Ferio... can the girls saves him?Return to Top
Level 8: The Horrible Trap of Summoner AscotHikaru finds a little creatue being assaulted by a monster, and saves it with a little help from friends. Hikaru gets emotionally attached to the little critter, but this painful as the critter suddenly enlarges and becomes violent the next day....Return to Top
Level 9: The Magic Knights' Greatest CrisisIn a land where belief is power, anything can happen. And when Umi wishes to back home, she's surprised that her wish is actually granted! Meanwhile, the imprisoned Alcyone cons little Ascost into freeing her in exchange for a potion that will help him defeat the Magic Knights. As Ascot's beast envelops Hikaru and Fuu in a labyrinth of ice, Umi struggles with her own battle within...Return to Top
Level 10: The Revival of Selece, the Legendary Rune-GodThe Magic Knights continue on their quest to revive the Rune-God and save Cephiro. Their journey brings them to an underwater shrine where the legendary being awaits them. However, they must pass its test and prove worthy enough to wield its power. A test made all the more difficult by the enemy who also awaits their arrival.Return to Top
Level 11: The Legend of the Rune-Gods - In Cephiro, Another WorldAfter successfully reviving the Rune-God, the three girls are ready to face the final battle with Zagato. A minor delay puts them face to face with their old friend Ferio. He tells them more about the legend of the Magic Knights, and the three girls learn that they still have much to do before they are ready for the legenday battle.Return to Top
Level 12: The Fearsome Illusionist CaldinaAccording to the legend, the Magic Knights' next destination s a shrine that floats in the sky. They are forced to brave the mountains between the ground and the shrine. As the climb upward, a strange scent surrounds them and they begin to see all sorts of impossible things - the calling card of their next enemy, Illusionist Caldina.Return to Top
Level 13: The Most Valuable Thing in This WorldBack on track after their encounter with Caldina, the girls resume their trek to the shrine in the sky. But Caldina has a new plan -- she cleverly creates a diversion to seperate Fuu from the others, and their gains control of Umi and Hikaru! Faced with three enemies instead of one. Fuu must fight her friends in order to save them.Return to Top
Level 14: Hikaru, Umi, and Fuu's Unyielding WishThe girls decide to organize their thoughts about what they have done and what they need to do. Suddenly, a strange flash of light interrupts them and whisks Umi, Fuu, and Mokona away! Desperately, Hikaru searches the land for her friends, but with no success. In despair, Hikaru finds the will to continue onward and do anything neccessary to rescue her firends.Return to Top
Level 15: The The Second Rune-God: Windham, the Lord of the SkiesAs the Magic Kights journey upin the sky, they bump into Ferio The wily young man is accompanied by a girl who had gotten lost in the mountains. Ferio's relationship with the girl causes Fuu much distress, which is a dangerous thing when one is being tested by a Rune-God.Return to Top
Level 16: A Powerful Foe! Lafarga the SwordmasterThe girls resume their quest, this time for a third and last of the Rune-Gods. Their path is once again blocked by monsters, one of which captures Umi and flies away! As the girls pursue the monster, a tall swordsman appears and slays the monster effortlessly. Unfortunately, their rescuer is Lafarga, a minion sent by Zagato to kill the Magic Knights.Return to Top
Level 17: The Truth about Inouva, and the Return of MemoriesInouva, intent on defeating the Magic Knights for his lord, reverts to his true form and attacks the three girls. With all their magic being reflected, and their swords useless against him, the girls quickly fall to a disadvantage. Meanwhile, Ferio remembers his true past...but will he be able to share knowledge he learns before it is too late?.Return to Top
Level 18: The Last Rune-God -- Rayearth, Lord of FireThe three girls are led to the last of the three ancient shrines where they will find the third and final Rune-God. While Hikaru falls into a trance and is seperated from Umi and Fuu, Zagato appears to challenge the Magic Knights. As her friends fall to Zagato's overwhelming might, Hikaru must prove the strength of her heart. Hikaru must fight alone... without the power of a Magic Knight.Return to Top
Level 19: Showdown! The Magic Knights Vs. ZagatoNow that Hikaru, Umi, and Fuu are true Magic Knights, they face Zagato in the final battle that will determine the fate of Cephiro and its princess. Emeraude tries to stop Zagato, desperately begging him to allow the Magic Knights to save Cephiro, but he is determined to stop them. Now, the girls must combine their powers to defeat the High Priest and rescue the princess..Return to Top
Level 20: The Unbelievable Truth about the Legendary Magic Knights!Finally at the end of their long journey, the three girls who have become true Magic Knights rescue the princess. But their victory becomes hollow when Princess Emeraude reveals them to the truth of the legend of the Magic Knights. Faced with a heart-wrenching decision, will the three girls truly be able to fulfill Emeraude's wish and save Cephiro?.Return to Top
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