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Limit Break
___Designing Limits___________
A limit break is a special skill characters can use in dire situation. The Limit becomes active when the character has less than 1/3 of his
total Hp. The two types of Limits are Physical Attacks and Magical Effects. At creation, the character has 14 points to distribute in
different aspects of the limit. He'll get one additionnal point each five level. Remember, thoses are only guidelines/exemples.
-Physical Attacks : For each point, the attack causes one die of dammage(or cure one die). The weapon used determines the kind of dice. A point may also give 10% chance of doing a abnormal status(Or 5% for really powerful spells like death or stop). Each point may also
give 10% chance to hit. Imagine any kind of effect, the limit is the most personalized part of the character.
-Magical Effects : May cast spells or similar effects. Keep a balance.
The Gamemaster always has the last word.
___Limit Exemples____________
It surely leave more room for imagination, but you're not oblige to create your own limits. You may chose within these few.
Blue Magic(Magical Effect)
The blue magic is a very strange art indeed. By fighting many enemies, you may learn to use their own weapons. When you fight a new enemy
and get its belongings, you can sometimes learn their abilities.
Mighty Guard
Creature encountered : Behemoth
Item gained : Barrier
Effect : Cast Shell and Protect on you and every ally less than 3 meters away.
Ultra Waves
Creature encountered : Caterchipillar
Item gained : Spider Web
Effect : Create huge high frequency sounds, reducing all enemies in a 5 meters area to silence(40%), and doing them 3d6 of dammage.
Electrocute
Creature encountered : Blitz or Creeps
Item gained : Coral Fragment
Effect : The target and all creatures within 3 meters lose 4d6 + Magic due to lightning damage.
Drinking Wind
Creature encountered : Abyss Worm
Item gained : Windmill
Effect : The caster take a deep breath then throw the piercing breeze on one enemy for 2d10 + Magic (Wind damage). The caster gain all the
HP lost by the victim.
Elemental Blow(Physical Attacks)
You may now use the magical energy with your weapons. When attacking, you conjure a spell to srenghten your blow. In order to make a certain
attack, you must have the according spell, and the spell is lost afterward.
-Hit : Use the character's hit stat
-Damage : 2d* + Strengh + any elemental spell(within the 8 elements)
The weapon damage also become elemental damage of the chosen type.
Hyne's Energy(Magical Effect)
Cast any spell you have with double range, damage, %...(choose one)