The first thing to choose when creating a character is the race. All races have advantages and disadvantages. See 'Races' for more informations.
Each player character starts with 90 points that are to be shared in Hp, [Attributes] and [Skills](and Backgrounds for humans). The Hit points, or Hp, have a base of 10. Not more than 20 points may be used to gain Hp.
[Attributes]
The maximum points to be distributed in attributes is 28. The starting
maximum for each individual attribute is 8(Exept for Shumi).
One character point gives one attribute point.
-Strength(Added to physical damage)
-Vitality(Physical damage is reduced by this stat number)
-Magic(Added to magical damage)
-Spirit(Magical damage and/or effectiveness is reduced by this stat number)
-Speed(Added to the initiative, also count as the character's quickness)
-Luck(The chance to do critical strikes, and for situations that involve luck in some way)
[Skills]
Though the skills' maximum is 255%, a character may not start with
a skill higher than 80%.
One character point gives 5% in a skill. See 'Skills' section for more information.
You may also take advantages and disadvantages to personalise your character.
[Starting Equipment]
All characters start with 2d100+ Luck*10 Gils.
You may now choose or design your Limit Break and choose your starting weapon within the Equipment list.
We suggest you to download our Character Sheets