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Esthar



Esthar is a mysterious city hidden on the eastern continent. It was created after Centra's destruction, and since it was well-hidden from the moon monsters, they got time to build it VERY huge, with advanced technology and defenses. Over the years, they put much of their efforts on the spatial travels and on the understandement of the sorceresses' powers.
The Esthar armors and weapons are derived from an ancient technology from Centra, in some way similar to the one used by Galbadia Garden.




Armors
The Esthar Armors allow their soldiers to use (draw/stock/cast) magic, and to junction status defense.

Soldier Armor
The soldier may stock 8 different spells at a time, with 15 in each one. Level 1-2 spells only. May junction status defense.

Strength Magic
Vitality +1 Spirit +1
HP Speed


Elite Armor
The soldier may stock 15 different spells at a time, with 20 in each one. May junction status and elemental defense.

Strength Magic +1
Vitality +1 Spirit +3
HP +5% Speed +1




Upgrading Armors
Esthar technology isn't easy to understand, and the only people qualified to repair or construct armors are the Esthar Academy engineers. In order to upgrade an armor, the soldier must get an higher rank or act really well according to the Academy's code of conduct.


Esthar Blades
The Esthar blades are a very complex weapon that cannot be bough. They are provided to the Esthar soldiers by the Academy. There are different techniques that can be learned trough experience.

Level 1: Normal hit, 1d8+Strength
Level 4: Shot. The soldier may use the Blade's shotgun, doing damage depending on the ammo. May not use Fast ammo. -2 to initiative.
Level 12: Drag. The soldier may do whirling attack, thus attacking everyone(including allies) in one meter in round.
Level 25: Throw. The soldier may throw the Blade 10 meters away, and attack everyone(including allies) in a 60° cone. Automaticaly lose initiative.
Level 35: Homing Throw. Similar as throw, but the soldier may chose the targets. Automaticaly lose initiative.
Level 50: Counter Attack. The soldier may skip his round, but he'll have 60% chance of retaliating any attack.
Level 75: Parry. The soldier may chose to lose initiative and double(with a maximum addition of 40%) his dodge skill against any mele attack.
Level 100: Energy Blade. The soldier is given a new Esthar Blade, made with a special Odine-developed technology, wich base damage is 3d8+Strengh. It is faster and easier to use. It gives +30% to hit, and the soldier may do 3 attacks per rounds. It also has 30% of chance to ignore the target magical protections(i.e. Protect). Thoses only works when the specified Esthar owner wield the blade.


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