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Enemies


Here are listed monsters, useful npc templates and other types of enemies. We strongly encourage the gamemasters to modify them to fit in their campains and with the player characters. If you want some challenge, monsters should be 2-5 lvls higher than the players.

Intelligence
The creatures' intelligence are represented by numbers. You must refer to this table:
0 = Extremely stupid.
1 = Average animal intelligence.
2 = Bright animal. May elaborate small plans and tactics.
3 = Average human intelligence.
4 = Superior intelligence.
5 = Genius intelligence.

Weaknesses and resistances
Most creatures have at least a weakness, and some have resistances. A creature weak against an element will not reduce its vitality(or spirit) to the damage when hit by the element. If they are very weak, the creature take double damage.
A creature that resist to an element only takes half damage, and a creature immune to something takes, of course, no damage.

Experience
Each creature give experience, which count XP and AP. Humans and mere shumi do not gain AP. The APs cannot be divided into multiple abilities.



Monsters
The monsters are a recent phenomena, for they had not been seen before 150 years ago. Some of these creatures are mutated animals, yet most are result of the breeding of the monsters coming from the moon. They still have one thing in common: monsters all come, directly or not, from the Lunar Cries.
Monsters can are found almost anywhere, but the principal area(s) where each is found are noted here.

Abyss Worm
Belhelmel
Bite Bug
Blood Soul
Catherchipillar
Elnoyle
Geezard
Grendel
Mesmerize
Thrustaevis
T-Rexaur
Wendigo

Other Enemies
All enemies not related to the lunar cry.

Average Galbadian Soldiers
Average Galbadia Paratrooper
Galbadian Officer/Elite Soldier
Average Esthar Soldier
Average Moombas


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