| Fire | 2d6 + Magic | Range : 15 | Level : 1 |
| Weak fire-based damage against one opponent. A little ball of fire hits one foe. It has 40% of igniting flammables objects. | |||
| Fira | 5d6 + Magic | Range : 20 | Level : 2 |
| Medium Fire based damage. A column of fire engulf the victim. It has 50% of igniting flammables objects. | |||
| Firaga | 5d10 + Magic | Range : 20 | Level : 3 |
| Strong fire based damage. The air around the target become very hot, and a thermal explosion occurs. Any creature within 5 meters in round take half damage. It has 70% of igniting flammables objects. | |||
| Thunder | 2d6 + Magic | Range : 15 | Level : 1 |
| Weak thunder based damage. A strand of bolt is thrown from the caster's hands. If the target is wet, double the damage. | |||
| Thundara | 5d6 + Magic | Range : 15 | Level : 2 |
| Medium thunder based damage. A lightning fall from the skies. Must be casted outside. If the target is wet, double the damage. | |||
| Thundaga | 6d10 + Magic | Range : 20 | Level : 3 |
| Strong thunder based damage. Bolts fall from eveywhere, hitting the target hard. If the target is wet, double the damage. | |||
| Blizzard | 2d6 + Magic | Range : 15 | Level : 1 |
| Weak ice based damage. An ice cube forms itself over the target, and fall on it with littles shards of ice. | |||
| Blizzara | 5d6 + Magic | Range : 20 | Level : 2 |
| Medium ice based damage. An huge icicle is thrown at the target. | |||
| Blizzaga | 5d10 + Magic | Range : 20 | Level : 3 |
| Strong ice based damage. For an instant, the target is frozen and completly engulfed into a big ice chunk, with shards of ice empaling him. | |||
| Cure | 3d6 + Magic | Range : 0 | Level : 1 |
| Weak based healing damage. A refreshing spin of blue light surrounds the target. | |||
| Cura | 6d6 + Magic | Range : 0 | Level : 2 |
| Medium based healing damage. A refreshing spin of blue light surrounds the target, covering his wounds. | |||
| Curaga | 8d10*2 + Magic | Range : 0 | Level : 3 |
| Strong based healing damage. A beam of refreshing blue light appears from the target's body. | |||
| Regen | 1d8+Magic/round | Range : 0 | Level : 3 |
| The target's wounds glow in pink/red taints until cured. | |||
| Esuna | Remove status | Range : 0 | Level : 2 |
| A white circle of light run down of the target's body and cure all abnormal status. | |||
| Life | Remove KO | Range : 0 | Level : 2 |
| A little angel come and restores life to a single target. The target wake with 10% of his total HP (minimum of 1), and have -3 initiative for his next action. | |||
| Full-Life | Remove KO | Range : 0 | Level : 4 |
| Heavenly light illlumine the target, with feathers swirlling around. Restores Life and refill the max HP to a single target. | |||
| Reflect | Reflect Spells | Range : 5 | Level : 2 |
| A green barrier covers up the target and become invisible until targetted by a spell. Last for Magic/2 rounds. Spells(except lvl 4 ones) that are being cast on the target are reflected back onto the caster. | |||
| Protect | Reduce by half physical damage | Range : 0 | Level : 2 |
| A blue barrier show up when the affected target is hit. Reduces physical damage of the target for 1d6 rounds. | |||
| Shell | Reduce by half magical damage | Range : 0 | Level : 2 |
| A pink barrier show up when the affected target is hit by spells. Reduce magical damage for 1d6 rounds. | |||
| Double | May cast 2 spells/rnd | Range : 0 | Level : 2 |
| The target may cast a spell two times in a row during the same round. | |||
| Triple | May cast 3 spells/rnd | Range : 0 | Level : 3 |
| The target may cast a spell three time a row during the same round. | |||
| Demi | Target loses 1/4 of his total HP | Range : 10 | Level : 3 |
| A black cloud with blue strands gathers around the target, warping him inside out. | |||
| Aero | 2d10 + Magic | Range : 20 | Level : 2 |
| Weak wind based damage. Blades of wind hit the target at high speed. | |||
| Tornado | 5d12 + Magic | Range : 25 | Level : 3 |
| Strong wind based damage. Area of effect: 5 diameters. A small tornado takes the targets up in the air, then it disappears and let 'em fall. | |||
| Quake | 5d12 + Magic | Range : 25 | Level : 3 |
| Strong earth based damage. Area of effect: 10 diameters. The ground in the area of effect shatters and shake up and down, hitting hard everyone. | |||
| Water | 6d6 + Magic | Range : 15 | Level : 2 |
| Medium water based damage. A water bubble engulf the target and damage him using strong pression. | |||
| Dispell | Remove spells | Range : 5 | Level : 2 |
| Remove spells effects currently effective on the target. | |||
| Sleep | Target gain sleep status | Range : 5 | Level : 1 |
| The target falls asleep for 2d6 rounds. It has 60% (+Magic - target spirit) of working. | |||
| Confuse | Target gain confuse status | Range : 5 | Level : 1 |
| The target see chicobos floating around his head, and it confuse his mind. The target is now confused for 1d6+2 rounds. It has 40% (+Magic - target spirit) of working. | |||
| Silence | Target gain silence status | Range : 10 | Level : 1 |
| A white cloud form itself aroung the target mouth, and seals it. The target is now silenced for 1d6+2 rounds. It has 50% (+Magic - target spirit) of working. | |||
| Bersek | Target gain bersek status | Range : 5 | Level : 2 |
| Red/black fury inducing lines spin toward him. The target is now bersek for 1d6+2 rounds. It has 40% (+Magic - target spirit) of working. | |||
| Blind | Target gain blind status | Range : 10 | Level : 1 |
| The target gains the darkness status for 1d6+1 rounds. It has 60% (+Magic - target spirit) of working. | |||
| Zombie | Target gain zombie status | Range : 2 | Level : 2 |
| Poison and evil hatred flow into the target veins. It has 30% (+Magic -target spirit) of working. | |||
| Curse | Target gain curse status | Range : 3 | Level : 2 |
| Invisible sealing magic flow around the target. It has 50% (+Magic -target spirit) of working for a duration of 1d6+2 rounds. | |||
| Pain | Target gain darkness, silence and poison status | Range : 10 | Level : 3 |
| A cursing black symbol, made of a dark and poisonus cloud affect the target. It has 50% (+Magic - target spirit) of working. All status remains until cured. | |||
| Break | Target gain break status | Range : 10 | Level : 4 |
| Magical spiked rocks surround the target, turning his flesh into stone. It has 40% (+Magic - target spirit) of working. | |||
| Bio | 1d6(+ Magic) of poison damage + poison status | Range : 5 | Level : 2 |
| Infected green jelly balls hit the target. It does 1d6(+ magic) of poison damage, and has 60% (+Magic - target spirit) of giving the poison status. | |||
| Ultima | 6d10*2 (+magic) | Range : 25 | Level : 4 |
| Very Strong non-elemental damage. Area of effect: 10 meters diameter. Everyone in the area of effect is affected. | |||
| Flare | 5d10*2 (+magic) | Range : 25 | Level : 4 |
| Very strong fire based damage on one target. Everyone within a 10 meter diameter of the target also takes ½ of the damage. It has 60% of igniting flammable objects. | |||
| Meteor | See below | Range : 25 | Level : 4 |
| Very strong non-elemental damage. Number of magical meteor casted within a zone of 10 meters in diameter: 1d6+2. The number of meteor each "eat" is divised by the number of target within the zone(EX: if there are 8 meteors and 4 targets in the zone, each one "eat" 2 meteors). Each meteor does 2d6 (+Magic) damage. Can only be cast outside. | |||
| Holy | 5d10*2 (+magic) | Range : 20 | Level : 4 |
| Very strong holy based damage on one target. | |||
| Apocalypse | 2d100*3 (+Magic) | Range : 15 | Level : 4 |
| Very strong non-elemenal damage. Only available at the Fallen Ultimecia Castle. Area of effect: a zone of 5 by 15 meters. It affect 1d4+1 targets within the zone, and does 2d100*3 (+magic) damage. | |||
| Aura | Activate limit break | Range : 5 | Level : 4 |
| The target is surrounded by a very bright yellow light, showing the power of his will and mind. He can now uses his limit break for a duration of 1d4 rounds. | |||
| Slow | Speed/3 | Range : 10 | Level : 2 |
| There is 70% (+magic -target spirit) that the target speed is /3. It last for 1d6+2 rounds. | |||
| Haste | Speed*3 | Range : 10 | Level : 2 |
| There is 80% (+magic -target spirit) that the target speed is tripled. It last for 1d6+2 rounds. | |||
| Stop | See Below | Range : 10 | Level : 3 |
| There is a 50% (+magic -target spirit) that the target is completly "stopped" and prevented from doing any action. He stand still in the exact time where he was "stopped" for the duration of 1d8+2 rounds. | |||
| Float | See Below | Range : 2 | Level : 2 |
| The caster may levitate a weight up to (half of his magic) kilos, and move it at (1/4 spirit) meters per rounds. Duration of 1d10+(½ magic) rounds. If the target resist, it has 60% (+magic -target spirit) of working. Excluding that possibility, Float always succed. | |||
| Flight | See Below | Range : 2 | Level : 3 |
| The caster may make fly someone(or something) with a weight up to his (magic*2) kilos, and move it at his (spirit*2) meters per rounds. Duration of 1d10+(½ magic) rounds. If the target resist, it has a 60% (+magic -target spirit) of working. Excluding that possibility, Flight always succed. | |||
| Light | See Below | Range : 0 | Level : 1 |
| If it resist, the touched item or person as a 80% (+magic -target spirit) of glowing with a bright light. Excluding this possibility, Light always work. It covers 3 meters in diameters, and last for a duration of 2d8 (+magic) rounds. | |||
| Create food | See Below | Range : 1 | Level : 1 |
| The caster can create enough food/water for one person for a day. | |||
| Charm | See Below | Range : 10 | Level : 1 |
| There is 50% (+magic -target spirit) that the target is charmed, thus under the control of the caster for 1d4 rounds. The target will not do anything that can put his life and his actual status in danger. If he loses any Hp(Physical damage only), he is no more charmed. The affected target does not remember being charmed after the spell wears off. | |||