This site hosted by Free.ProHosting.com
Google

Archives Vol 2 -- September 1999

Old News from... August -- September -- October

Mon., Sep 20NWTR Tourney... Alas, Alack - Angelife

In most games, the team that acts decisively first, and forces the other team to react, tends to win. Note how I phrased that: only by forcing the other team to react do you tend to victory. Simply put, if a 1v1 assault, or a 2v1 -- or even 3v1 -- assault is dealt with with minimal losses by a single player, then you haven't forced the other team to react, and, you in fact may now be in the defensive. However, if the team does not react, and you succeed in severely damaging whoever you are assaulting, that too will tend to enable victory.

This is, of course, merely a roundabout way of talking about seizing the game's tempo. ("In chess, this is called seizing the 'tempo'. If you can force your opponent to react to you rather than act autonomously, you've won half the battle.If you continue to control the tempo, your opponent is more likely to panic and make mistakes.")

Why do I bring this up? It's an effective way to view the three games we played with Fudge and Mepheus; it's also an effective way to view many team games in general. The Idlers (Soy, Pure, me) once played FS (Rogue, Oka, and Ras) on Dark Continent. I did the standard 2 gate opening, switching early to a forge and cannons as my scouting showed I was surrounded by all 3 of our opponents, with my partners across the map. Not surprisingly, I was 3v1'd shortly thereafter. I lost all my zealots, 4 or 5 probes, and a cannon. Importantly I held, and was able, as the attack was progressing, to tell my allies to counter rather than come to my assistance. They countered Oka, 2on1. He had built to rush, and his base fell. In this case, the decisive act was the countering of Oka, given my ability to survive. Had their 3on1 succeeded, it would have been the decisive act, and they, rather than we, would have seized the games tempo.

I say this to illustrate a perhaps obvious point: simply rushing your opponents 2, or 3 on 1, does not necessarily 'force them to react', nor does it guarantee seizing the game's tempo.

In our first game with Fudge and Mepheus, as described on Sunday; they spawned together, close to SoylentRed, with me across the map, on hunters. Both teams selected Terran/Toss; they rushed first. True, they had luck, but they kept the pressure up, and took advantage of Soylent's dislike of detection. They also played more efficiently than either of us, especially me. We reacted constantly to them and never succeeded in causing them to react. Even my reaver drop on one of them was something he'd prepared for with appropriately placed bunkers and towers.

The second game was different -- our map, bone canyon. I went pylon/forge, fast cannons in front of expansion, fast expansion, fast teching to corsairs, reavers, and carriers. Soylent, by contrast, built for a fast drop; he dropped the Protoss player's main with a 3 ship load of tanks, scvs and marines, just before I dropped his expansion with a reaver. Unfortunately, and very annoyingly, at that moment the Terran player dropped. Nonetheless, we would have won; the terran was in the process of countering me with 2 tanks and a number of marines. By the time he could have killed the cannons on the bluffs delaying his entree to my choke, my carriers would have arrived and dweb would be ready. Either way, fodder for Executor Angelife. Note there, that I did what they did to us in the first game; I expected a tank counter on me, and prepared for it, with tools to first delay it and then rapidly destroy it. We then agreed to play a second attempt on Bone Canyon, and see what the results were. All expressed a willingness to go to a third and deciding game.

Annoyingly, in the third game, they went with a direct counter to our build, and SoylentRed again got no detection. This left me delaying a drop for 2 minutes on the protoss, in order to micro around an observer at Soylent's for him. It also resulted in my 2 reaver drop on toss being useless (he had plenty of high templar by then; I had an observer stationed over the Toss main so saw what was happening :( ). The combined micro of my reavers and the observer at Soys left me with 1800 minerals built up (embarassingly). When the cloaked wraith fleet arrived as my first two corsairs were cooking in, I conceded, somewhat annoyed, mostly at myself. There the lesson was key: even though all that was required of me was to dispatch an observer to Soylent's and then maneuver it all about his base to deal with wraiths and dt, that took a great deal of attention. There, they had the tempo and kept it. Had I been able to click faster... who knows? If the wraiths had been met with 6 corsairs, 2 carriers, and several additional photons, they would have had somewhat less chance.... :/

Kudos nevertheless, to Meph and Fudge... they outplayed us in 2/3 games, and apart from being lame guys that disconnect as soon as they start losing (joke joke joke!), they're OK. I look forward to future games, and to their entry (hopefully) in the upcoming Idle League (after the NWTR tourney is further advanced).

Sun., Sep 19NWTR Tourney... Battling Mepheus and Fudge - Angelife

So, SoylentRed and I 'lucked out' and drew Fudge and Mepheus, who are a pair of very nice guys, but pretty darned good. We've been struggling, both groups with the best of will, for 2 weeks or so to set up game times. At long last we had our first game, on their map, hunters, and they blew us away (yeah yeah, it's a technical violation of rules -- ladder maps only -- they wanted it, I wasn't going to cry lawyer... we can always rematch on Temple and Soy and I can leave after two minutes, for the 'official game' :) . Soy wasn't feeling well, and I ... well I just played plain badly. It wasn't a very good game IMHO, in that it was a straightforward rush 2v1 on Soy, (they were next to him) with me struggling to cross the map in time to help out (usually failing). Bad map choice, for a 2v2 I think, but I can't complain; they played better than we did. Annoying thing was that Soy and I won about 10 games in a row when we did try playing Hunters -- against good people, too. Oh well. I did manage to badly bungle a game against Yavoon and someone... but that's another story.
We're rematching this afternoon on our map -- Bone Canyon. I suspect they will kill us again, but Bone does lend it self to strange things... you never know. A pleasure to meet these 2 gents, and I look forward to playing with and against them in the future, come what may. (But why o why could we not have drawn PsiSoldier and Yavoon :)? At least Inferno and I beat them :)

Fri., Sep 17HomeWorld goes Gold; Demo, Initial Impressions - Angelife

Homeworld, which some say is the next big RTS to appear, has at long last gone gold. Made by Relic Entertainment and distributed by Sierra, a demo (thanks to FS-Rasz for pointing this out) is available here. Be warned; it's 66 MB (or so) so will take a little while to download over your V.90 modems! My initial impressions? Very good, elegant interface, remarkably stable. Beautiful graphics -- the best I've ever seen on a conventional software/accelerated card, much less a true 3D card. Set to ship on the 28th of September, this will definitely be something that takes me away from StarCraft at least initially. Whether or not the simpler resource model coupled with minimal terrain restrictions (as compared to SC) will limit the game's long term appeal, I'm not yet sure. However, the magificent graphics, great soundtrack, and unlimited true 3D movement make this a very potent contender.
Update: The Multiplayer does seem a bit TAKish -- in that you generate huge numbers of ships quite quickly and giant swarms of monster ships seem to win the day. There appears no room for the clever 'psi-storm' equivalent -- in  SC, a single unit can have a potentially devastating effect. Strategy does exist though, in that most 'killer ships' seem to have a much cheaper effective counter, unfortunately often later in the research tree! Anyway, I may be on late tonight for some SC once I get back from a party.

Thu,. Sep 16New Battle Summary up - Angelife

A quick and dirty summary, this tells the tale of the epic Idlers/SC Demons game from my perspective as a player. Inferno is purportedly working on a longer battle report :) Check out the summary here.

My turn to make fun of Chaos and Idle Inferno... Those of you who read the Private Forum will get this post...- Angelife

.Inferno, of course never lags...
And Chaos never loses... except when he's playing with Froggy and Anarchy against Soy, me and a random public guy. I know I've got a screenshot of that somewhere :)

Wed,. Sep 15My Silliest loss ever... - Angelife
So I get together last night with FS-Oka and his brother, Qax. And we play their favorite map -- hunters, 3on3. (ok ok I deserve condemnation for that, but it's taught me more about massing :). Anyway, Qax gets offensive cannoned (bad); all the more so considering he's a zerg :(. Oka and I manage to badly maul the offensive cannoner, who's partners continue to offensive cannon in Qax! Qax leaves; Oka then drops, leaving me with a 3on1. I manage to take out two, but the third guy builds nothing but cannons, zealots, and carriers -- all over the map. I contain him to two bases, but I have one of those stupid no gas expansions, and run out of gas, so can't keep pumping goons/scouts/templar. To add insult to injury, the guy cannons in my choke and just sits there, unwilling to brave my templar with his carriers. Talk about lame. All I can say is, 3v1's are a really bad idea, even if they are against crappy players... and asymmetric maps like hunters are pointless.

On the other hand Soy and I had a great loss that taught us a fair bit -- we played a 3v3 against a NWTR team with some unknown guy (maybe good, maybe not; didn't seem it). Was an island game, and we did not master the air; we let them. They made no efforts to defend themselves, just went purely offensive. Clever. Moral of that story? Don't go up against an established team with unknowns; always cook some corsairs! Rest of the games I won, but that 3v3 island game was the most instructive of them all.

Mon,. Sep 13Leagues... - Angelife
SoylentRed, PureAnarchy and I have decided to put together a 2v2 league ourselves. A link to the discussion documents is available on the private forum. Others such as PsiSoldier, PuffCraft and Idle Inferno will be assisting. If you are interested in volunteering to help: organize the league, do battle reports, act as a qualifier, act as a referee, please let me know. Players and webmasters, please note that this league will not be starting for a number of weeks; at the moment, all we're looking for is staff volunteers. More will follow on this subject.
SCElite Cancelled - Angelife
90 minutes before the tourney finals were to begin, the league manager canceled them. Who knows whether or not we would have won. Shame we never got the chance to try. My feelings on the matter go beyond annoyance, but I do thank everyone who helped make the Idlers a success this season: SoylentRed, PureAnarchy, Snake-, ~Raszagal~/FS-Rasz, FS-Anarchy, FS-Froggy, PsiSoldier, and Idle Inferno.
Sun., Sep 12SCElite Finals Today... - Angelife
It's been many weeks, but today the final eight teams play for the championship. The Tyrian Dragons, BackFire, FETO, X'el Naga, StarCraft Demons, CAF, Twilights Hammer Clan, and, of course, the Idlers. Until last week we were undefeated... and I think we have an excellent shot at the championship. Soylent, ElIdlero, and I will be the primary players. It will be tough, but I think we have a 50/50 chance. There are some very capable players out there, but then, so are we. Wish us luck!
Teaser up... - Angelife
For the BackFire/Demons game, here's the first page... much more to come soon I hope, since this report has been being constantly sidelined by real life alas. Both the pressures of work, and, to a degree, practicing for the championship (above) have kept me pretty busy, but hopefully next week will give me time to get a few battle reports finished up!
New Background MIDI of the week... - Angelife
Although I liked it at first, I found Forrest Gump to be sickeningly sweet and empty. This one is a large for a fast background MIDI (28K) but a good one -- Joan Osborne posing the age-old question, "What if God were One of Us?"
Wed., Sep 8What's coming up... if I actually get all this stuff done! - Angelife
On my list of things to hopefully appear soon (over the next couple days to week or so) are... My review of Tiberian Sun; a couple of new Stupid StarCraft tricks... including at least one new one from FS-Froggy; some great battle reports -- Idlers/Demons (from aptly named idle Inferno), BackFire/Demons, and Froggy/Chaos playing for the FS Trinity tourney. This last should be quite interesting... it will show a very effective way to counter the infamous sc.org 3 hatch build for temple/rivalry in zerg/toss games. (or at least effective if you're playing a player like Froggy!) Finally you will note that I've given (provisionally) the Frogster his own color, just like SoylentRed. Although Psi, Pure, Inferno, Ras, Anarchy and even the piratical FS-Chaos are deserving as well, Froggy is about to join my hallowed halls of "good players I make a lot of fun of because they do stupid things" list -- and players who are good bnet friends and help my game to boot.. (Also red for Soy is easy, so is green for Froggy. But what color is chaos? anarchy? ras? pureanarchy? psi? I could dispose of the anarchy/chaos people by doing white on white, but that would be hard to read. Ras somehow is not a 'pink' person; neither is psi... would have to think a lot there. AngeLife's color is easy -- although mere mortal eyes can not discern my color, perceptive readers will note my love of blue on white :)
SCGals is a fake... boo hoo... not! - Angelife
After people had told  me for months I should look into joing SC Gals. I finally take another look at their website/forum... only to find out it was all a big con -- they were all guys. Somehow, I knew it was too good to be true! (And yep this news is two days old; sue me I've been busy!) As I mention in a post on their forum (in reply to RP Xena... I've only met 8 or so women who play SC in the last 9 months. 3 or 4 of those only once.)
Pour mes amis qui parle francais... - Angelife
Si vous parlez francais il y'en a un preview de Warcraft 3 ici... Alors Gary, puis IronButt, Dev, Random, Fiesta et Smiles, vas-y! (c'est rien qui est nouveau seul que deux screen shots... et l'indication que c'etait en development pour cinq mois, pas un annee.) (Je suis desolee mais mon clavier american ne supporte pas les accents...)
Can you win 3on1 comps? (no not on BGH) - Angelife
I haven't been feeling that this was particularly worthy of note, but the mildly impressed reactions of Ras and Puffy in channel persuaded me it was worth at least one of my rambling news posts. I've been playing some of the 'boot camp' material that FireSwarm has... mostly to add some discipline to my game, and throw some challenges at myself. One of their challenges is to play versus 3 comps on Blood Bath (melee). I decided to go for this, and suited up recently. I went toss; and cowardly made them all Terran. True, I was terrified of sieges, but did not feel I could handle zerg swarms effectively, nor the mass goons I might get from a protoss AI. And no, I did not build 40 cannons as ras suggested :) -- I only built 6 or so. Went hard for dark and high templar and then reavers, with cracklots and goons aplenty. Dropped two of the ai's (the ones adjacent to me) to slow down their mining. Barely held off numerous attacks (at one point they did have tanks next to my mineral lines), then went in to wipe out an adjacent player. At this point, even the comps main minerals were severely depleted. I wiped comp #1 out with ground, then, with my 'expansion' minerals constructed a small carrier fleet, and I cooked a few dark archons.. Careful micro and observer use allowed me to avoid lockdown from comp #2 and wraiths from comp #3. Securely in charge of 3 still producing (but only from edges) mineral bases, I kept pounding the final comp with drops to slow down his mining. The comp did do one elegant trick -- locking down a reaver filled shuttle... nice. I had only ever seen humans do this. I decided to end this silly game in appropriate style -- since I was near the protoss supply limit, I cooked up 10 or so cc's (take less space than supply depots), made bc's and ghosts (remember my dark archons?) and nuked the final comp to death with bc's 'guarding' the ghosts.
Mon., Sep 6New Poll - Angelife
Biggest complaint on the old poll one (what do you hate most about this site) was my 'rambling news'; also had strong support for this feature, so it stays. FS-Chaos had the most useful suggestion -- problems with small screens and frames in the forum. The Beta noframes layout for Netscape fixes this... sort of.
New poll asks what you MOST like about this site.
Private Forum Created - Angelife
In addition to the public forum, we now have a private forum for Idlers and trusted friends only. Currently only those regular posters who fit that description and who have GX accounts have access. In order to get access, you need to go here and create a free GX account. Then you simply need to tell either PsiSoldier, idle Inferno or me that you want access, giving us your user name and we will register you if you qualify. In particular, Lotus, SoylentRed, `Pure, F0rn, and PuffCraft may wish to sign on.
Sun., Sep 5PsiSoldier and Yavoon' get Blowed up Real Good! - Angelife
PsiSoldier and Yavooon' of NWTR decide to practice for their tourney game on Lost Temple with Inferno and me... we toast them nicely. Classic Toss/Terran; Toss/Terran matchups. Inferno and I do a quick rush on Yavoon that messes him up a little, but no real effect; Psi counters on me and is held. Inferno and I tech rapidly; I drop Yavoon' repeatedly (he kindly lets me keep an observer over his mineral patch). Inferno does a superb job of holding against two 2on1's and of siegeing their naturals from the cliffs. The repeated drops and destruction of exps prove too much for Psi and Yavoon who were attempting to power, and they concede. Micro takes the day!
Ack! The Idlers go down thanks to silly Froggy! - Angelife
So much for our 7-0 record! In the last season game of SCElite, we played the X-17 boys (SC-Demons) in SCElite... on SnowBound, in a horribly laggy game. Inferno will be doing a battle report. The good news: I got high score handily... the bad news, Froggy died very early to a hydra drop/counter. I was almost able to pull it off, hanging in for 21 minutes and exerting ground control over the mainland. Was mainly Froggy's bungling that got him killed, but I messed up too alas, in not having a shuttle ready to help him out with. Also, we just didn't practice enough together.
However, even though we lost, it was a great learning experience for me. And nonetheless I'm still talking to Froggy... though perhaps I should blame SoylentRed for not being able to make it :)
Fri., Sep. 3OK Two tourneys coming up, random musings - Angelife
I'm rusty, and have lost consistently to FS-Inferno despite stomping some of his exps in a game the other night... the games are good for me though, but kinda depressing :) Maybe I can get FS-Froggy to play me and he can do another line-dance just as he does with Tino! But I'm playing 1v1's now publicly (something I never had the guts to do before) and actually winning some of em! (heh all (ok both) of them so far, but hey, they're publics; still it's a step up from not playing em!) Soy and other Idlers please contact me... I'd like to get Soy and Tino for the Idlers game this Sunday if I can... let me know. Soy and I are up for 2-3 games vs Mepheus and company (scary, scary stuff!)
Whoo-hoo! Won my first public (nonladder) 1v1 ever!   - Angelife
Most of you who know me well know I've never really 1v1'd apart from 6 (6-0) ladder games back last winter. Well it finally struck me -- I've been playing all these scary FS guys -- Froggy, Chaos, Inferno, even Fear... why should I concern myself over a pub 1v1? And I did and won, against someone with a 3.1 million account # -- i.e. he's had the game longer than I have. yipee! So to quote the FS Website.... "Dont be afraid to give them a push. They have to be ready to deal with adversity"; I've been pushed into 1v1's and i like it! (especially when I have a chance at winning!) And guess what I even played Fastest too!
The Real News -- How to Build a Clan   - Angelife
For my friends at FireSwarm, especially FS-Chaos and FS-Anarchy, here are some helpful tips. I don't normally repost stuff that's appeared elsewhere but this is too funny to pass up. Someone saw this at sc.org and passed it on to me, so credit to sc.org. Check out helpful clan-building tips here!
Wed., Sep. 1FS Duel For Protoss Supremacy   - Angelife

FS-Ranger and FS-Chaos unchain the Lightning in an exciting new battle report. Who cancels two buildings? Which one of these master players has trouble placing a gateway? Which one places multiple photons out of range of the mineral line? Who wins in the end? Thanks to both of these strong players who let me observe.

Background Music - Angelife

One of you jokingly told me I needed some 'girly' music to go with the swan backgrounds for the tables. I've added some :). For those of you who find Pachebel insufficiently StarCraftish, check out the new background music on my Battle Reports page.

Some Stats   - Angelife

We're running at 1100+ hits for the month of August. In addition, our peak hit rate ran at an independent hit every 5 minutes during the part of the afternoon of August 23rd. All this with no search engine references yet either (though search alta vista for Idlecraft and you will find us).



Page contents Copyright 1999 Angelife.
All Rights Reserved.