| Term |
Meaning |
Example/Remarks |
| |
|
|
| Buildings |
|
|
| rax |
Barracks |
'Going 3 rax' = lots of infantry; 'rax
float' |
| cc |
command center |
'Floating a cc' |
| fac |
factory |
'cooking facs & going heavy metal' |
| gate/gw |
Gateway |
The good version of a barracks! |
| nex |
nexus |
'Kill the nex' -- kill off your lame
opponents mining capability. |
| star/sg/port |
starport or stargate |
The terran/toss buildings that allow you
to build air |
| templar thingie |
citadel or archives. |
Angel's generic term for building names
she can't remember. Watch out especially for the warning "he has
thingies!" or "he's going thingies!" |
| hat |
hatchery |
'Going 3 hat' -- slow to get zerglings,
going to power (usually). |
| Strategic Terms |
|
|
| teching |
|
Foregoing expansion, though not upgrades,
usually, in order to climb the tech tree more rapidly for 'non-linear'
units such as high templar or science vessels |
| powering |
|
Expanding rapidly in order to have a very
powerful economy. Typically multiple expansions, and weak early defense.
Massing is the most usual way to proceed from here, although this can be
combined with teching. |
| massing |
|
1. In the context of an initial strategy,
foregoing expansion and some upgrades, in order to get several
controls/packs of 1-2 unit types into the game rapidly. A classic rush
strategy. 2. In general context, building lots of units, mostly
concentrating on 1-3 types. |
| upgrading |
|
Could be teching, powering, or massing,
but getting hard attack, defense, and speed (if applicable) upgrades for
units you will be making a lot of. |
| dancing |
|
pulling back the unit
that is being attacked to save it while the rest of the units in its group
continue attacking. |
| luring |
|
drawing enemy units out (or in) by
placing units near them, say for a storm. |
| gassing/gasser |
Is mining gas. |
Not necessarily teching, just
mining gas. Something you look for when you scout. |
| natural/nat |
|
The closest natural expansion to a given
main "Blue expanding at his nat" |
| gimme |
|
The next most logical expansion for a
given main, if any. |
| backdoor |
|
An assault on an opponent from an
unexpected quarter. Often on the mineral lines. ("Drop zerg's
backdoor with your reavers while I knock on his front door with my
tanks") |
| 1-12 |
|
Clock positions. 12 is top middle, 3 is
right middle, 6 is bottom middle, 9 is left middle etc. (hit noon!) |
| float |
Terran lift off |
The action of lifting off one or more
buildings; possibly offensively (see rax float); possibly defensively (see
floater). |
| floater |
Terran lift off |
What annoying terrans do when you attack
them without ranged units. |
| pylonboy, floaterboy |
|
Annoying toss/terran players who hide
pylons or buildings around the map after they've lost, just to delay the
game ending. |
| cannonboy,
turtleboy, sunkenboy |
|
Annoying players who build lots of
defenses at their chokes and 'turtle up'. Ruder than 'turtle'. Many
cannonboys think that 12 cannons supported by one pylon is a pretty neat
idea. |
| turtle |
|
A player who simply surrounds himself
with massive defenses. |
| control/pack |
12 units. |
'Got 2 controls of cracklots. Who should
we hit?' |
| pop |
|
1. the moment when a unit
finishes building... it pops out. (eg "I'm popping wraiths to save you from those
scary carriers Angel..."; popping medics soon) 2. to attack your opponent. (going
to pop teal now) 3. what dying overlords do |
| cooking |
warping, building, mutating. |
"I'm cooking zealots" =
building lots of zealots. "Cooking Obs" -- I finally have
observatory and am building my first obs to save you from those nasty
lurkers, Soy, since you again neglected to get detection! |
| psi-raid/reaver
drop |
|
A quick assault on an enemy's mineral
line. ("dropping zerg main"). |
| off cannon/ off
bunker |
Offensive Cannon, Offensive Bunker |
Creating cannons/bunkers near (but out of
sight) of an enemy's mineral line early in the game. Usually a nasty
surprise. |
| |
|
|
| Talking |
|
|
| sos |
'Save Our Souls' |
Help! What Soylent says a lot. He saves a
keystroke over 'help' so he can better attack the 4 reavers with his pack
of scv's! |
| omw |
On My Way |
What you hope your allies will say when
you say "sos" |
| got it/ok/np |
|
got
it - I'm ok. What you want your allies to say after they've called out "SOS SOS
SOS!!" |
| counter |
|
What you should do after your ally has
been attacked... What you should NEVER ask your ally about after she has
told you to counter and WHILE she is desperately but skillfully fending
off a double 5 pool with probes, unless you want her to get really
irritated and start naming names like FrogPrince and
making fun of you on her page! |
| np |
No problem |
|
| ggg |
go go go |
Means I'm in position and going in on an
attack |
| gp |
Good Ping or... Going Private |
Since gp is confusing, ac is preferred. |
| ac |
Ally Chat |
Using ally chat. |
| y |
Yes or Why |
Can be confusing. ya/yes is clearer. |
| nod, ya,yep |
Yes |
|
| y? |
Why |
unamiguously 'why?' |
| get d. |
Get Detection, Defense |
What you have to say to Soylent
when you see lurkers or dark temps. |
| |
|
|
| Talk (usually) outside
game. |
|
|
| gl |
Good Luck |
'Applies mostly to me when I get stuck
with Angel' -- cuz she's such gl, naturally! |
| hf |
Have Fun |
What you hope all will have -- it's a
game after all! |
| brb |
Be right Back |
or... bath room break |
| laff, larf |
laugh |
Angelisms, especially larf = slightly
sardonic and cynical laugh. |
| backo |
Back |
backo - an
Angel-ism that has rubbed off on me, but I try my best not copy by using the
dull and boring 'back' |
| lame/gay |
|
What Lotus usually says before, during,
and after a 2v2. |
| |
|
|
| Koreanisms |
|
|
| nice maner |
Nice Manners |
Note the spelling. A Koreanism. maner
match is a variant. |
| yankee boy |
American |
What one says to Canadians when one is
pretending to be Korean. Bugs them. Works well with southerners too! |
| bester,bestest |
best |
Korea Bester than Merica! |
| ok okokokok |
Yes, Yes? |
A more 'polite' form of Yes.. |
| gogogogogo |
Hurry up and go! |
Koreans and 14 year olds.
Moon and I use it too :) |
| ok
okokokok |
|
|
| |
|
|
| Unit Terms |
|
|
| peon, worker,
probe, peasant |
Drone, Probe, SCV. |
The mining units. |
| lings |
Zerglings |
zerglings (usually unupgraded, though not
necessarily) |
| cracklings |
zerglings with legs |
Are these any good vs.
zealots? A good question. They work wonders against ranged defenses
though! |
| lord |
an overlord |
good thing to pop if it comes
into your base without an invitation |
| lots |
Zealots |
zealots (usually unupgraded, though not
necessarily) |
| goons |
Dragoons |
|
| reavs |
reavers |
could mean blding em, they're here, or
that you're climbing that branch. |
| c&c/cnc |
Carriers & Corsairs |
No not some other strategy game! One of
the better air combos in the game. Not good when it's the enemy that has
them. Don't forget observers. |
| dt |
Dark Templar |
Can mean you're bldg em as in "going
dt", more usually it's soy saying "dt!!! sos!!!" |
| ht |
High Templar |
as dt. |
| temps |
templar in general |
as in "going temps" -- going
the templar archives technology branch. |
| cracklots |
zealots with leg upgrades |
Build these. Thank me now or
later. |
mnm's/m&m's/
medirines |
marines and medics |
Annoying little buggers. |
| heavy metal |
Terran armor |
Tanks, maybe some goliaths. usually not
vultures. |
| |
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